活动简介

Due to its potential to make learning easier, more convenient, and more effective, education is one of the preeminent areas of applications for multimedia. Video capturing of lectures has become common practice to produce e-learning content. Simulations allow to explore experiments which would be too expensive or too dangerous to be conducted physically by students. Multimedia-powered demonstrations are freed from many physical restrictions such as the availability of an object to study or the timescale of an effect to observe. Teaching enriched by vivid presentations and possibility for interaction for students can also gain from improved learner's motivation. Concepts may be given perceivable existence in a demonstration and the observability of important details can be augmented. With the present amounts of educational data produced, there is a high demand in techniques and methods capable of handling multimedia contents adequately. Educational content has to be presented, deployed, stored, navigated, searched, retrieved, edited, combined, and reused in a proper way. Furthermore, quality control and learning processes with feedback loops are considered to be important concepts for more effective and sustainable e-learning solutions. Multimedia technologies facilitate the evaluation, improvement, and assurance of quality in loopback controlled e-learning processes.

征稿信息

征稿范围

The topics include but are not limited to:

Lecture Recording, Multimedia Authoring & Classroom Methodology

  • Automated lecture recording and presentation techniques

  • Classroom note taking and whiteboard capturing and analysis

  • Multimedia authoring software for e-learning

Information Retrieval & Search in Multimedia

  • Multimedia information retrieval for educational use

  • Automated lecture analysis and indexing

  • Intelligent searching and navigation in e-learning portals

Experiments, Laboratories & Virtual Reality

  • Simulations, animations, and virtual laboratories in teaching

  • Virtual reality and augmented reality in education

Multimedia Architectures & Repositories

  • Repositories for multimedia education

  • Architectures for User Tracking

  • Technical infrastructures for large scale web lecture repositories

  • Big Data approaches

Semantic Multimedia in e-Learning Scenarios

  • Context aware semantic analysis of e-learning content

  • Semantic modeling and ontological engineering for e-learning scenarios

  • Semantic web-based online educational systems

Multimedia in MOOCs

  • Delivery of multimedia content in MOOC environments

  • Analysis of multimedia transport and sharing mechanisms

  • Building multimedia repositories for MOOC environments

Feedback, Adaption & Personalization

  • Automated analysis of learning and teaching interactions

  • Implicit and explicit learner feedback

  • Social web-based online educational systems

Multimedia in m-Learning and Learning Apps

  • Use of mobile devices for recording

  • Use of mobile devices for playback

  • Mobile devices and multimedia-based learning-apps/-games

Learning Analytics

  • Tools and Frameworks

  • Big Data approaches

  • Analysis Techniques

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重要日期
  • 会议日期

    12月11日

    2016

    12月13日

    2016

  • 12月13日 2016

    注册截止日期

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