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活动简介

Software engineering for education focuses on developing technologies that make programming, testing and analysis more accessible to students. This workshop explores testing through gaming, which is popular with students, and can produce data worthy of analysis. Code Hunt is an industrial strength programming game which is now open in the community and available for research.

Two of the backbones of software engineering are programming and testing. Both of these require many hours of practice to acquire mastery. To encourage students to put in these hours of practice, educators often employ the element of fun. Generally, this involves setting engaging assignments which emphasize the visual, audio, mobile and social world in which the students now live. However, a common complaint in second or third year is that “students can’t program” which is usually interpreted as meaning they are not able to produce code readily for fundamental algorithms such as read a file or search a list. Recruiters in industry are famous for requiring applicants to write such code on the spot. Thus there is a dichotomy: how to maintain the self-motivation of students to practice coding skills, and at the same time focus on core algorithmic problems.

An answer is to use the challenge of a game. Games are everywhere these days, and the motivation to score, do better and complete the game is very high. We are familiar with the concept of playing against the computer, and the sense of achievement that is acquired when goals are reached or one wins. Winning is fun, and fun is seen as a vital ingredient in accelerating learning and retaining interest in what might be a long and sometimes boring journey towards obtaining a necessary skill.

The aim of the workshop is to act not only as a forum for the exchange of ideas, but also as a vehicle to stimulate, deepen, and widen partnership between software engineering and education fields internationally.

征稿信息

重要日期

2016-08-01
初稿截稿日期

征稿范围

Topics include, but are not limited to:

  • theory and practice of testing in education

  • the relationship between testing and gaming

  • approaches to providing hints

  • analysis and visualization of student data

  • challenges of sharing and re-using data

  • challenges provided by different programming languages

  • experience reports on playing Code Hunt games

  • constructing and analyzing Code Hunt games

  • challenges of white box testing.

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重要日期
  • 11月14日

    2016

    会议日期

  • 08月01日 2016

    初稿截稿日期

  • 11月14日 2016

    注册截止日期

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