CSCW 2017 demonstrations present implementations of new CSCW systems and concepts. The curated demonstrations allow conference participants to view novel and noteworthy CSCW systems in action, discuss the systems with those who created them, and try them out. Appropriate demonstrations include applications, technologies, and research prototypes, and may showcase work that has been or is being published at CSCW or elsewhere. Demonstrations can also serve to showcase novel commercial products not previously described in the research literature. However, the demo forum is not an opportunity for marketing or sales presentations. Compelling demonstrations can include (but are not limited to) the following areas:
Multi-user interactions with large displays
Hardware and tangible devices that have the potential for novel cooperative interactions
Augmented or immersive environments
Novel social networking systems
Design interventions in MOOCs or other large learning environments
Visualizations of collaborative social and work flows
Crowdsourcing, communitysourcing, or crowdfunding demonstrations
Demonstrations should be interactive and provide attendees a hands-on experience. Presenters must have been directly involved with the development of the system and be able to explain the unique and novel contributions of the system.
CSCW demos are non-archival. We encourage the submission of demos that were previously shown at other venues but that will be novel to the CSCW audience, as such demos can serve to build bridges between research communities. Authors should state previous demo venues in their submission and point out differences to previous demos.
Contributions to CSCW across a variety of research techniques, approaches, and domains, including:
Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information seeking.
System design and engineering. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
Theories and models. Critical analysis or organizing theory (e.g. sociological theories, group coordination, etc.) with clear relevance to the design or study of social and collaborative systems.
Empirical investigations. Findings, guidelines, and/or studies relating to technologies, practices, or use of communication, collaboration, and social technologies.
Social and collaborative practices. Characterizing the nature of collaboration and social interaction through studies of practice, including both work practice and non-work collaborative and social practices.
Mining and Modeling. Studies, analyses, algorithms, and infrastructures for making use of large and small scale data.
Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
CSCW and social computing for underserved populations. Studies, systems, design, and other research focused on social and collaborative computing for the elderly, disabled, impoverished, or otherwise underserved user communities.
Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSes, or sensing systems.
Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
02月25日
2017
03月01日
2017
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