The 9th IEEE Pacific Visualization Symposium (PacificVis 2016) will be held at National Taiwan University of Science and Technology, Taipei, Taiwan during April 19 to 22, 2016. As part of PacificVis, workshop/tutorial sessions will be held on April 19, with the Symposium starting from April 20.
Visualization has become an increasingly important research area due to its wide range of applications in many disciplines. PacificVis is an IEEE sponsored international visualization symposium held in the Asia-Pacific region, with the objective to foster greater exchange between visualization researchers and practitioners, and to draw more researchers in the Asia-Pacific region to enter this rapidly growing area of research. Previous PacificVis symposia were held in Kyoto (2008), Beijing (2009), Taipei (2010), Hong Kong (2011), Songdo (2012), Sydney (2013), Yokohama (2014), and Zhejiang (2015), and all sponsored by IEEE VGTC.
Suggested topics include, but are not limited to:
Visualization application areas:
statistical graphics and mathematics
financial, security and business visualization
physical sciences and engineering
earth, space, and environmental sciences
geographic/geospatial/ terrain visualization
molecular, biomedical, bioinformatics and medical visualization
text, documents and software visualization
social, ambient and information sciences
education and everyday visualization
multimedia (image/video/music) visualization
any other non-spatial data or spatial data that is visualized with a new spatial mapping
Data focused visualization research:
high-dimensional data and dimensionality reduction and data compression
multidimensional multi-field, multi-modal, multi-resolution and multi-variate data
causality and uncertainty data
time series, time varying, streaming and flow data
scalar, vector and tensor fields
regular and unstructured grids
point-based data
large scale data (petabytes, ...)
Technique focused visualization research:
volume modeling and rendering
extraction of surfaces
topology-based and geometry-based techniques
glyph-based techniques
integrating spatial and non-spatial data visualization
machine-learning approaches
Graph and network visualization research:
design and experimentation of graph drawing algorithms
techniques, interfaces and interaction methods for graphs, trees, and other relational data
visualization of graphs and networks in application areas (e.g., social sciences, biology, geography, software engineering, circuit design, business intelligence)
interfaces and interaction techniques for graph and network visualizations
benchmarks and experimental analysis for graph visualization systems and user interfaces
Interaction focused visualization research:
icon- and glyph-based visualization
focus + context techniques
animation
zooming and navigation
linking + brushing
coordinated multiple views
view-dependent visualization
data labeling, editing and annotation
collaborative, co-located and distributed visualization
manipulation and deformation
visual data mining and visual knowledge discovery
Empirical and comprehension focused visualization research:
visual design and aesthetics
illustrative visualization
cognition and perception issues
cognitive studies on graph drawing readability and user interaction
presentation, dissemination and storytelling
design studies, case studies and focus groups
task and requirements analysis
metrics and benchmarks
evaluations of all types: qualitative, quantitative, laboratory, field, and usability studies
validation and verification
perception theory including such factors as color texture, scene, motion perception, perceptual cognition
System focused visualization research:
novel algorithms and mathematics
mobile and ubiquitous
taxonomies and models
methodologies, discussions and frameworks
visual design, visualization system and toolkit design
data warehousing, database visualization and data mining
collaborative and distributed visualization
mathematical theories for visualization
Hardware, Display and Interaction Technology:
large and high-res displays
stereo displays
mobile and ubiquitous environments
immersive and virtual environments
multimodal input (touch, haptics, voice, etc.)
hardware acceleration
GPUs and multi-core architectures
CPU and GPU clusters
distributed systems, grid and cloud environments
volume graphics hardware
04月19日
2016
04月22日
2016
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