Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
Networked and shared virtual worlds
Virtual collaborative spaces
Shape modeling for cyberworlds
Virtual humans and avatars
Multimodal interaction and rendering
Computer vision for augmented and mixed reality
Cognitive informatics
Brain-computer interfaces
Affective computing
Social computing
Online communities
E-learning in cyberworlds
Multi-user web games
Art and heritage in cyberspace, cyber-museums
Cyberethics and cyberlaws
Cybersecurity
Welfare in cyberworlds
Data mining and warehousing in cyberworlds
Visual analytics in cyberworlds
09月28日
2016
09月30日
2016
摘要截稿日期
初稿截稿日期
注册截止日期
留言