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Due to its potential to make learning easier, more convenient, and more effective, education is one of the preeminent areas of applications for multimedia. This workshop aims at bringing together researchers who are interested in the intersection area between the technological point of view and the human-centered view of multimedia technologies for e-learning.

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The workshop topics include but are not limited to:

  • Lecture Recording, Multimedia Authoring & Classroom Methodology

  • Automated lecture recording and presentation techniques

  • Classroom note taking and whiteboard capturing and analysis

  • Multimedia authoring software for e-learning

  • Information Retrieval & Search in Multimedia

  • Multimedia information retrieval

  • Automated lecture analysis and indexing

  • Intelligent searching and navigation in e-learning portals

  • Experiments, Laboratories & Virtual Reality

  • Simulations, animations, and virtual laboratories in teaching

  • Virtual reality and augmented reality in education

  • Multimedia Architectures & Repositories

  • Repositories for multimedia education

  • Architectures for user tracking

  • Technical infrastructures for large scale web lecture repositories

  • Big Data approaches

  • Semantic Multimedia in e-Learning Scenarios

  • Context aware semantic analysis of e-learning content

  • Semantic modeling and ontological engineering for e-learning scenarios

  • Semantic web based online educational systems

  • Multimedia content delivery in MOOCs

  • Delivery of multimedia content in MOOC environments

  • Analysis of multimedia transport and sharing mechanisms

  • Building multimedia repositories for MOOC environments

  • Feedback, Adaptation & Personalization

  • Automated analysis of learning and teaching interactions

  • Implicit and explicit learner feedback

  • Social web technologies for adaptation and personalization

  • Multimedia in M-Learning and Learning Apps

  • Use of mobile devices for recording

  • Use of mobile devices for playback

  • Mobile devices and multimedia-based learning-apps or learning-games

  • Learning Analytics

  • Tools and Frameworks

  • Big Data approaches

  • Analysis Techniques

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重要日期
  • 会议日期

    12月11日

    2017

    12月13日

    2017

  • 12月13日 2017

    注册截止日期

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IEEE 计算机学会
亚洲大学
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