The recent development of consumer grade VR/AR technologies have pushed many creative companies and artists to create new VR and AR experiences, exploring new interactions, new creative content and new environments. It is, thus, time to mix creative and technological viewpoints to share common understandings and lessons to provide better experiences for the final users. In this context, the workshop aims to foster participation of artists and designers as humanities scientists (philosophy, literature, etc.) to meet up with usual ISMAR attendance.
Mainly we are interested with (but not limited to) the following themes and topics of interest:
Innovative interaction design with consumer grade multimedia VR/AR systems
User feedback and Quality of Experience assessment for VR/AR content creation
Quality of Experience as an artistic intention in VR/AR
Usage of VR/AR technologies in art performances and design
Narrative studies/Storytelling in VR/AR
Create in/with VR/AR, VR/AR platforms/tools to support design and art creation
Theoretical issues in VR/AR: philosophical, aesthetic or sociological aspects (relationship to reality, "bubble effect", etc.)
10月13日
2017
会议日期
注册截止日期
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