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活动简介

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to such interactive systems.

Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.

The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

征稿信息

重要日期

2017-07-20
初稿截稿日期
2017-08-28
初稿录用日期
2017-09-11
终稿截稿日期

征稿范围

The relevant topics include (but are not limited to):

  • Animation Systems

  • Animation Algorithms and Techniques

  • Character Animation

  • Behavioral Animation

  • Facial Animation

  • Particle Systems

  • Simulation of Natural Environments and Natural Phenomena

  • Natural Motion Simulation

  • Virtual Humans

  • Physics-based Motion

  • Crowd Simulation

  • Path Planning

  • Navigation and Way-finding

  • Flocking and Steering Behaviour

  • Camera Motion

  • Object Manipulation

  • Motion Capture Techniques

  • Motion Analysis and Synthesis

  • Gesture Recognition

  • Interactive Narrative

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重要日期
  • 会议日期

    11月08日

    2017

    11月10日

    2017

  • 07月20日 2017

    初稿截稿日期

  • 08月28日 2017

    初稿录用通知日期

  • 09月11日 2017

    终稿截稿日期

  • 11月10日 2017

    注册截止日期

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美国计算机学会
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