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Many researchers argue that learners must be meaningfully engaged in the learning process for effective learning to occur. Engaging learners long enough to see them through to the end of a course is one of the most significant issues faced today by learning developers. Learning tools and resources are today more effective, interactive, and easily accessible than in the past. Nevertheless, the current generation of students is native speakers in the language of digital media and their expectations are even higher. New learners expect to be in control of their learning experience while in a supportive and cooperative environment. They expect the course material to be motivating, challenging, well linked to their prior knowledge and relevant to everyday lives and careers. 

The 7th International Workshop ALICE 2017 aims at providing a forum for innovations in adaptive technologies for e-learning especially designed to improve the engagement of students in learning experiences. Works that combine adaptive techniques with approaches based on gamification, affective computing, social learning, storytelling, interactive video and new forms of assessment are welcome as well as works describing approaches based on educational data mining, learning and academic analytics aimed at improving learners’ motivation and teachers’ experience also taking into account aspects related to multimedia and security. Special emphasis is given to approaches based on P2P, Parallel, Grid, Cloud and Internet Computing as well as on computational intelligence and knowledge-based technologies.

Academic researchers, professionals and practitioners are invited to report their ideas, models, designs and experiences on the proposed topics. Empirical results from real users in learning and training settings are particularly welcome in order to evaluate and discuss the impact of the proposed innovations. 

征稿信息

重要日期

2017-07-15
初稿截稿日期
2017-08-25
初稿录用日期
2017-09-10
终稿截稿日期

征稿范围

The main topics of interest, within the scope of Adaptive e-Learning, include, but are not limited to:

  • Gamification and Serious Games for Education

  • Educational use of Digital Storytelling

  • Motivation, Metacognition, and Affective Aspects of Learning

  • Collaborative and Social Learning

  • New Approaches to Formative Assessment

  • Learning, Academic and Business Analytics

  • Multimedia Systems for e-Learning

  • Security Aspects of e-Learning

  • Cloud, Cluster and P2P computing for e-Learning

  • Knowledge-Based Models and Technologies for e-Learning

  • Intelligent Tutoring Systems

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重要日期
  • 会议日期

    11月08日

    2017

    11月10日

    2017

  • 07月15日 2017

    初稿截稿日期

  • 08月25日 2017

    初稿录用通知日期

  • 09月10日 2017

    终稿截稿日期

  • 11月10日 2017

    注册截止日期

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